Creative Practice Methods (CPM)

Creative Practice Methodology Workshops
Creative Practice Methods (CPM) StoryLab Engages in a Continuous Exploration of Creative Practice Methods As part of this project, StoryLab runs a series of workshops addressing creative practice methods. These events produce cross-disciplinary conversations through roundtable discussions, presentations, and technical demonstrations in the field of creative practice research that attracts researchers as well as graduate students. Events CPM5 | Making Creativity Pay Discussion with Professionals on Making a Living Anglia Ruskin University, Cambridge, 19th June 2019 Event page here. CPM4 | Communicating Research Panel Discussion on Tool to Demonstrate Impact Anglia Ruskin University, Cambridge, 10th June 2019 Event page here. CPM3 | Panel Discussion Approaches to Creative Practice Methods (CPM) by academic staff Anglia Ruskin University, Cambridge, 22nd March 2018 Event page here. CPM2 |...

The Golden Window

baby with tune
The Golden Window There is a window in which you can change the death signals to the brain cells, cooling stops that signalling process.  When you re-warm the baby, the brain cells no longer receive that signal to go down the death pathway. Shot entirely during 72 hours of opportunity, The Golden Window tells the story of medically induced cooling of baby J after a traumatic birth. The film explores the state of suspended animation and the unconscious and conscious journey experienced by newborn babies undergoing therapeutic cooling following traumatic asphyxia during birthing. The cooling delays the death of the brain cells, providing a 72-hour window to reduce the neurological damage of infants suffering from this perinatal hypoxic-ischemic encephalopathy (HIE). As such the film considers the...

Machine Seeing

Machine Seeing StoryLab are exploring and addressing a series of questions and challenges on existing and emerging creative technologies. Innovations in media technologies have opened up new ways of witnessing the world. These emerging modes of “machine seeing” raise novel questions about user experience, renaissance and role of synergistic creative tools such as sound, changing workflows and the language of communication. Exploring Machine Seeing, we consider how media producers and audiences experience and make sense of contemporary life through new visual techniques and technologies. What new visual paradigms will emerge in the age of drone filming and 360 video? What realities will be envisioned in virtual reality? We suggest that emerging modes of machine seeing provide not just potential opportunities but also new limitations and...

The Crossing

Human Trafficking
The Crossing The Crossing is a multi-screen and 2D screen interactive exhibition, which provided new interpretations and understanding of the black-market economy of sex trafficking through the journey of a trafficked woman. The emotionally charged project investigates the exploitation of hope and the black market economy of human trafficking through the story of a young girl sex trafficked into an organised industry who use the ‘lover boy’ technique to entrap their targets. Her story unfolds through interconnected screens with perspective shifting visuals and an intimate, binaural sound design. The project itself sits within an increasingly complex climate of hardening public opinion; moral self-questioning and a $150 billion dollar world trade in people. As such the film takes as its starting point the concept of ‘hope’...

The Name Still Spoken

The Name Still Spoken
The Name Still Spoken An Immersive Narrative Investigation of 360 Filming The Name Still Spoken (TNSS) is part of a series of ongoing investigations by StoryLab into the creative, ethical and socio-economic application of immersive media. It takes impetus from Terry Pratchett’s Going Postal (2004) and aims to convey the spatial narrative of the consecrated grounds of an urban cemetery, through the construction of a 360 film via entry-level technology, software and distribution platforms. Established in 1848, this Cambridge cemetery embodies a battle between nature, wildlife and anthropological conservation, home to worn down gravestones with fading names. Whilst testing the boundaries of accessible (and affordable) 360 filming and distribution, the TNSS project asks if it is possible to keep the living memory of those named...

Vulnerable Selves

Vulnerable Selves Dual Perspectives, Immersive Media and the Narrative of Vulnerability In this project, StoryLab critically explore the lived experience and interpretation of vulnerability and investigate the possibilities and limitations of using immersive media through an observational case study of emerging filmmakers. Situated within ‘me too’ and representation in the media, the project explores how gender inequalities are built into and reproduced through filmmaking. Against this background, this project considers the possibilities of mediating the gendered dimensions of vulnerability through immersive mediation. Although, most recently, the question of immersion was most prominently raised by to developments in virtual, augmented, and mixed reality, the field of “immersive mediation” is not limited to such novel media technologies. The research project, therefore, uses filmmaking techniques to create an...

Urban Nature

Urban Nature The narrative of Landscapes Immersive Media and the Body In Urban Nature, StoryLab and Professor Viren Swami draw on Swami’s previous work, which has shown that exposure to images of nature results in elevated state body appreciation, but static images may lack ecological validity. This project examined the exposure to short films of simulated first-person walks in natural or built environments, utilising immersive visual and sonic narrative techniques to explore psychological wellbeing. Links to Publication: The Impact of Exposure to Films of Natural and Built Environments on State Body Appreciation in Body Image Swami, V; Pickering, M; Barron, D and Patel, S (2018) Media coverage: Medicalxpress, Guy Counseling, Metro News, Women’s Health, Cambridge Network, Daily Mail, Top Santé

Human Trafficking

Human Trafficking
Human Trafficking Human Trafficking: Engaging New Audiences Through Immersive VR Haptic Experience StoryLab, Dr Senir Dinar, Ian Brown and Prof. Rob Toulson are developing novel approaches to narrative driven data visualisation and audience engagement in the topic of human trafficking through the construction and application of immersive non-interactive and interactive VR experiences and binaural 360 soundscape of the journey of a trafficked woman.

Could Try Harder

Could Try Harder
Could Try Harder Could Try Harder: An Audiovisual Investigation into Capturing and Creating a Shared Memory Experience   Sophie Jackson’s research investigates ‘memory moments’ through the capture and creation of shared memory experience. It utilizes school reports as artefacts to trigger central memory, documented through a process of participant interviews forming the basis of a series of individual films. In doing so, it explores whether the words and textures of the artefacts (the reports), integrated with the personal recollections and responses captured on film as participants read their reports for the first time in many years, can generate a felt or shared memory experience with the viewer. These reflections shed light not only on the impact of practice-led processes on invoking memory and a shared...

Algorithimic Signs

Algoritmic Signs
Algorithmic Signs Tracing the Missing History of Computer Art Through Curatorial Practice Algorithmic Signs - Ernest Edmonds, Manfred Mohr, Vera Molnár, Frieder Nake, Roman Verostko, is a research project exploring the history of pioneering computational art conceived, researched and curated as a major exhibition by Dr Francesca Franco in collaboration with the Fondazione Bevilacqua La Masa (Venice, Italy), who produced and hosted the exhibition. Algorithmic Signs provided new interpretations of the history of computer art in the mid-1960s for a wide public and an international audience. The exhibition has been reviewed around the world (Studio International, FlashArt, Wired). Through this exhibition, the Bevilacqua Foundation evidenced impact in the fields of public and media understanding of digital art and on the curatorial and documentation processes related...
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