Archives

FoodCult

Brewing
FoodCult “Food is more than itself…it is identity, and culture, and history. It is the most important matter in our lives… it is transcendent.” ~ Bill Buford FOOD, CULTURE AND IDENTITY IN IRELAND CIRCA 1550-1650 Exploring the period c.1550-1650, one of major economic development, unprecedented intercultural contact, but also of conquest, colonisation and war, it focuses on Ireland as a case study for understanding the role of food in the demonstration of authority and power, and as a site for the development of emergent ‘national’ food cultures. Moving well beyond the colonial narrative of Irish social and economic development, however, it enlarges the study of food and identity to examine neglected themes in Irish historiography, including gender, class, kinship and religious identities, as expressed through...

The David Parr House Film Project

david parr house
The David Parr House Film Project by Cathy Elliott and Norma Silva In 1886 a small house in Gwydir Street, Cambridge was bought by David Parr, a working-class decorative artist. So began his forty-year project to decorate his modest home in the style of the grand interiors he worked on every day. After Parr’s death in 1927, his granddaughter Elsie Palmer came to live in the house and stayed for the next 85 years, preserving the house in its original state as best she could. In 2014 a charity was set up to save the house as a museum. Parts of the house were very well conserved but some areas were badly deteriorating due to damp. A two and-a-half year project to conserve and stabilise...

Base E

Base E
Base E Collaboration between UK Antarctic Heritage Trust, British Antarctic Survey and StoryLab Base E is a proof of principle interactive Virtual Reality (VR) experience that combines 3D visualisation, gaming and film archive that enables users to explore and engage with the story of Base E, a British research station based on Stonington Island, in the south Antarctic Peninsula. This collaboration between StoryLab and the UK Antarctic Heritage Trust (UK AHT) aims to demonstrate how convergent creative modes of storytelling enable a more diverse and immersive experience for audiences to connect and engage with remote and inaccessible areas of the world. This reflects on the intersection between identity, culture, heritage and the environment. A 3D photogrammetry model of Base E was created by UK AHT...

Arriving

Arrival
Arriving: Objects & Discoveries Portrait and soundscape driven project exploring migration ‘Arriving at a new place’ is a core aspect of migration, but stories of arrival are not limited to the migration experience. We all have stories of arrival (e.g. school, workplace, new home) to tell, reflecting commonalities of human perceptions, reflections and emotions. The project documents younger and older people who define themselves as migrants, non-migrants or global citizens. Together they discover the secrets behind a special object that the other one holds. The objects unlock stories of ‘arriving at a new place’ and create bonds between people of different ages, biographies and migration backgrounds. Powerful photographic portraits of people and their objects in combination with audio-recordings of their conversational exchanges are accessible via...

Italia Terremotata

Italia Terremotata
Italia Terremotata Forty years after one of the most devastating earthquakes in Italian history, this 3D interactive documentary investigates the long lasting impact on the rural community of Senerchia, Irpinia, South Italy. This interactive documentary combines 3D visualisation and multimodal storytelling to tell the story of Senerchia terremotata, that is, hit by the earthquake that devastated the Irpinia region (South Italy) in 1980. This was one of the most devastating earthquakes in Italian history, with at least 40 towns almost completely destroyed, 2,483 people dead, 7,700 injured, and 250,000 homeless. After the earthquake, many people lived in prefabricated houses for more than 20 years before they were able to return to the new rebuilt towns. The reconstructions of these towns took different shapes: (1) rebuilt...

Respite From Reality

Respite From Reality Say, do the elm-clumps greatly stand Ah God! to see the branches stir Across the moon at Grantchester! To smell the thrilling-sweet and rotten Unforgettable, unforgotten River-smell, and hear the breeze Sobbing in the little trees. Still guardians of that holy land? The chestnuts shade, in reverend dream, The yet unacademic stream? Is dawn a secret shy and cold Anadyomene, silver-gold? Extract from The  Old Vicarage, Grantchester by Rupert Brooke, 1912 Jo has been rowing on The Cam since 1983. Winner of two rowing ‘Blues’ for Cambridge and a gold medal the first Women’s Henley Regatta she shared her passion of rowing and the river with her son Alex who started rowing at the age of 10. Now, they both prepare young rowers for competing...

Creative Practice Methods (CPM)

Creative Practice Methodology Workshops
Creative Practice Methods (CPM) StoryLab Engages in a Continuous Exploration of Creative Practice Methods As part of this project, StoryLab runs a series of workshops addressing creative practice methods. These events produce cross-disciplinary conversations through roundtable discussions, presentations, and technical demonstrations in the field of creative practice research that attracts researchers as well as graduate students. Events CPM6 | Defending Practice Research Discussion with Professionals Uncovering the Value of Practice Research Anglia Ruskin University, Cambridge, 27th September 2019 Event page here. CPM5 | Making Creativity Pay Discussion with Professionals on Making a Living Anglia Ruskin University, Cambridge, 19th June 2019 Event page here. CPM4 | Communicating Research Panel Discussion on Tool to Demonstrate Impact Anglia Ruskin University, Cambridge, 10th June 2019 Event page here. CPM3...

The Golden Window

baby with tune
The Golden Window There is a window in which you can change the death signals to the brain cells, cooling stops that signalling process.  When you re-warm the baby, the brain cells no longer receive that signal to go down the death pathway. Shot entirely during 72 hours of opportunity, The Golden Window tells the story of medically induced cooling of baby J after a traumatic birth. The film explores the state of suspended animation and the unconscious and conscious journey experienced by newborn babies undergoing therapeutic cooling following traumatic asphyxia during birthing. The cooling delays the death of the brain cells, providing a 72-hour window to reduce the neurological damage of infants suffering from this perinatal hypoxic-ischemic encephalopathy (HIE). As such the film considers the...

Machine Seeing

Machine Seeing StoryLab are exploring and addressing a series of questions and challenges on existing and emerging creative technologies. Innovations in media technologies have opened up new ways of witnessing the world. These emerging modes of “machine seeing” raise novel questions about user experience, renaissance and role of synergistic creative tools such as sound, changing workflows and the language of communication. Exploring Machine Seeing, we consider how media producers and audiences experience and make sense of contemporary life through new visual techniques and technologies. What new visual paradigms will emerge in the age of drone filming and 360 video? What realities will be envisioned in virtual reality? We suggest that emerging modes of machine seeing provide not just potential opportunities but also new limitations and...

The Crossing

Human Trafficking
The Crossing The Crossing is a multi-screen and 2D screen interactive exhibition, which provided new interpretations and understanding of the black-market economy of sex trafficking through the journey of a trafficked woman. The emotionally charged project investigates the exploitation of hope and the black market economy of human trafficking through the story of a young girl sex trafficked into an organised industry who use the ‘lover boy’ technique to entrap their targets. Her story unfolds through interconnected screens with perspective shifting visuals and an intimate, binaural sound design. The project itself sits within an increasingly complex climate of hardening public opinion; moral self-questioning and a $150 billion dollar world trade in people. As such the film takes as its starting point the concept of ‘hope’...
1 2